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Pages (3): 1 2 3 Next »
Search Results
Post Author Forum Replies Views Posted [asc]
  Thread: Tutorial on Pawn
Post: RE: Tutorial on Pawn

You just joined 2 months ago and are already asking for additional help. If you think you are going to learn scripting/programming in several months then I'm sorry to tell you, but that's not going to...
Virsenas Questions and Suggestions 4 1,595 2021-03-28, 08:39 PM
  Thread: How do I prevent a player from getting into a specific car?
Post: RE: How do I prevent a player from getting into a ...

Boxi Wrote: (2021-03-24, 06:49 PM) -- Hello everyone C: a question, how do I make that a player can not enter a specific car? I explain: Code: -- new carvid_0; carvid_0 = CreateVehicle(506,539...
Virsenas Pawn Scripting 4 944 2021-03-24, 07:25 PM
  Thread: A tool/program for finding unmatched brackets?
Post: RE: A tool/program for finding unmatched brackets?

First check if you actually have any missing brackets. https://www.burgershot.gg/showthread.php?tid=1763&pid=10251#pid10251
Virsenas Pawn Scripting 4 978 2021-03-22, 07:32 PM
  Thread: mysql_query suggest
Post: RE: mysql_query suggest

Zow Wrote: (2021-03-22, 05:08 PM) -- Why don't you store it? sry just asking Can I reset after logged in? like btw thanks for ur comment PHP Code: -- forward OnPasswordVerify(playerid, bool...
Virsenas Pawn Scripting 4 1,037 2021-03-22, 07:25 PM
  Thread: Unknown Gamemode
Post: RE: Unknown Gamemode

Snow Wrote: (2021-03-21, 08:02 PM) -- Y_Less Wrote: (2021-03-21, 12:11 PM) -- Well the solution is to fix the problem in the achievements code. -- Yes but I don't know what exactly is the problem h...
Virsenas Pawn Scripting 16 3,168 2021-03-21, 08:17 PM
  Thread: Unknown Gamemode
Post: RE: Unknown Gamemode

Did you do anything with your objects? Did you edit them?
Virsenas Pawn Scripting 16 3,168 2021-03-18, 12:01 PM
  Thread: Compile stack size
Post: RE: Compile stack size

https://letmegooglethat.com/?q=pawno+compiler+parameters
Virsenas Support 14 2,364 2021-03-17, 01:51 PM
  Thread: Compile stack size
Post: RE: Compile stack size

Paulthas01 Wrote: (2021-03-17, 11:39 AM) -- This happened after I put the updated YSI from Y_Less. -- Paulthas01 Wrote: (2021-03-17, 01:11 PM) -- It compiles normal, the problem is not the YSI ver...
Virsenas Support 14 2,364 2021-03-17, 01:23 PM
  Thread: Compile stack size
Post: RE: Compile stack size

Did you revert to an older YSI version and see what happens when you compile?
Virsenas Support 14 2,364 2021-03-17, 01:01 PM
  Thread: Add color gradient textdraws
Post: RE: Add color gradient textdraws

As if it's not enough of some servers setting text colors to high contrast which make it hard to read you think that adding this and making peoples eyes more googly and tired is a good idea? This is o...
Virsenas Questions and Suggestions 4 1,869 2021-03-16, 11:50 PM
  Thread: SAMP has crashed (Only with my server)
Post: RE: SAMP has crashed (Only with my server)

There are times when the code compiles and even then it can have errors in it which will make you crash the game. Open up the original gamemode and paste in your translations little by little. After y...
Virsenas Pawn Scripting 2 725 2021-03-15, 09:49 PM
  Thread: Custom Models Question
Post: RE: Custom Models Question

You already created one thread about it. Why create another one with the same question? https://www.burgershot.gg/showthread.php?tid=1751 Did you read the wiki about adding custom skins?
Virsenas Pawn Scripting 2 700 2021-03-15, 07:01 PM
  Thread: hello everyone im new here
Post: RE: hello everyone im new here

You can order burgers on this website. https://open.mp/faq
Virsenas Chat 4 1,136 2021-03-15, 08:07 AM
  Thread: [SOLVED] spawned NPC just stands normally like an actor AFK in general
Post: RE: Help spawned NPC just stands normally like an ...

PutuSuhartawan Wrote: (2021-03-14, 11:13 AM) -- Sorry, at first I managed to make the PLAYER_RECORDING_TYPE_ONFOOT NPC pawn on the server and it matches the .amx and .rec files in the NPC models. But...
Virsenas Pawn Scripting 4 1,269 2021-03-14, 12:23 PM
  Thread: error 017: undefined symbol
Post: RE: error 017: undefined symbol

Y_Less Wrote: (2021-03-14, 02:08 AM) -- You can do that in an editor, you don't need a browser. But if the code is properly indented it should be obvious where the missing brace is. -- I know. I j...
Virsenas Pawn Scripting 12 2,719 2021-03-14, 12:04 PM
  Thread: error 017: undefined symbol
Post: RE: error 017: undefined symbol

One of the possibilities could be that you accidentally removed { or } in the gamemode. 26 errors also show when you are missing them. You can try checking if you are missing one. You can do this quic...
Virsenas Pawn Scripting 12 2,719 2021-03-14, 01:06 AM
  Thread: Problem with GetTickCount
Post: RE: Problem with GetTickCount

Y_Less Wrote: (2021-03-13, 05:36 PM) -- Yeah I'm not talking about performance, nor do I care about the performance of a single simple native - and neither should you.  Whatever your code, that won't...
Virsenas Support 21 3,223 2021-03-13, 05:46 PM
  Thread: Script: error 018: initialization data exceeds declared size
Post: RE: Script: error 018: initialization data exceeds...

enum eEvents {     eID,     eName[20],     eCapacity,     bool:eSetHealth,     bool:eSetArmour,     bool:eResetWeapons,     bool:eDeadOnExitVehicle,     bool:eGivePistol }; new EventConfi...
Virsenas Pawn Scripting 4 1,496 2021-03-12, 02:40 PM
  Thread: Problem with GetTickCount
Post: RE: Problem with GetTickCount

RhaegarX Wrote: (2021-03-11, 09:38 PM) -- folks I found the following information on the open mp wiki that talks about gettickcount uptime problems. https://i.imgur.com/6aNz0a2.png This is my c...
Virsenas Support 21 3,223 2021-03-11, 10:02 PM
  Thread: Problem with GetTickCount
Post: RE: Problem with GetTickCount

RhaegarX Wrote: (2021-03-11, 08:53 PM) -- Virsenas Wrote: (2021-03-11, 08:12 PM) -- Do you keep your computer on at all times? -- No. I usually use it for my daily tasks and then hang up. literall...
Virsenas Support 21 3,223 2021-03-11, 08:55 PM
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