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Post Author Forum Replies Views Posted [asc]
  Thread: [Pedido] Como detectar s0beit.
Post: RE: [Pedido] Como detectar s0beit.

É bem mais simples do que isso e você não precisa usar o PawnRakNet.
Marllun Portuguese/Português 7 3,249 2021-05-31, 04:58 PM
  Thread: Anti-Bot (Anti-Multiple-Connections)
Post: RE: Anti-Bot (Anti-Multiple-Connections)

The bots have the same ip, if you ban a bot you ban them all, you don't need to compare ip or something like that.
Marllun Filterscripts 13 13,316 2021-03-05, 10:30 AM
  Thread: Does the fire truck's water launcher haves sync with the server?
Post: RE: Does the fire truck's water launcher haves syn...

rasheed Wrote: (2021-03-01, 07:10 PM) -- Im not sure but you can try theese functions: Code: -- GetPlayerCameraPos -- Code: -- GetPlayerCameraFrontVector -- -- Thanks, using this, to be able t...
Marllun Pawn Scripting 9 3,696 2021-03-02, 06:59 AM
  Thread: Does the fire truck's water launcher haves sync with the server?
Post: RE: Does the fire truck's water launcher haves syn...

destiezk Wrote: (2021-03-01, 03:24 PM) -- Actually, I have an idea for you. (Although, I'm not sure if it will work). There is no need to do anything in OnPlayerWeaponShot. Code: -- new gFire...
Marllun Pawn Scripting 9 3,696 2021-03-01, 03:35 PM
  Thread: Does the fire truck's water launcher haves sync with the server?
Post: RE: Does the fire truck's water launcher haves syn...

Do you know the water launcher on the fire truck? has some way of detecting that it is being used, and the position that the water is falling?
Marllun Pawn Scripting 9 3,696 2021-03-01, 02:04 PM
  Thread: Optimizations and MySQL
Post: RE: Optimizations and MySQL

1 - Code: -- CMD:speedtest(playerid) {     new var, string[20];     var = GetTickCount();     for(new i; i < 100000; i++) {//it has to be several times because these functions run very fast, to ...
Marllun Pawn Scripting 8 3,595 2021-03-01, 01:37 PM
  Thread: Does the fire truck's water launcher haves sync with the server?
Post: Does the fire truck's water launcher haves sync wi...

Does the fire truck's water launcher haves sync with the server?
Marllun Pawn Scripting 9 3,696 2021-03-01, 01:14 PM
  Thread: Take the angle of a position
Post: RE: Take the angle of a position

I want to make the player turn the angle to a specific position. This function does not exist in the SAMP Native functions, please do not come with GetPlayerFacingAngle, SetCameraBehindPlayer.
Marllun Pawn Scripting 5 1,899 2021-02-26, 11:29 PM
  Thread: Take the angle of a position
Post: Take the angle of a position

I would like to know how I get the angle of an X, Y, Z coordinate, To use for example in the function SetPlayerFacingAngle Example: stock Float:GetAnglePos(Float:x, Float:y, Float:z) {  Code.. ...
Marllun Pawn Scripting 5 1,899 2021-02-26, 03:10 PM
  Thread: Drink Machine
Post: RE: Drink Machine

https://github.com/oscar-broman/samp-weapon-config SKY: https://github.com/oscar-broman/SKY/releases/tag/2.3.0 This include file requires the SKY plugin. SetCustomVendingMachines(bool:toggle)...
Marllun Pawn Scripting 3 2,273 2020-12-06, 07:22 PM
  Thread: How to get camera angle
Post: RE: How to get camera angle

I found, the codes: Code: -- stock SetPlayerLookAtPos(playerid, Float:pos_x, Float:pos_y) {     new     Float:w_px,     Float:w_py,     Float: angle;     GetPlayerPos(playerid, w_px, w_...
Marllun Pawn Scripting 3 1,904 2020-12-01, 05:16 AM
  Thread: How to get camera angle
Post: RE: How to get camera angle

Pinch Wrote: (2020-11-30, 04:43 PM) -- https://open.mp/docs/scripting/functions/GetPlayerCameraPos -- Isn't the angle, I would like how to get the angle, this is position.
Marllun Pawn Scripting 3 1,904 2020-12-01, 04:56 AM
  Thread: PC hardware: latest, upcoming, personal builds
Post: RE: PC hardware: latest, upcoming, personal builds

https://i.imgur.com/YF2r6Uk.png
Marllun Tech 30 25,819 2020-11-30, 03:04 PM
  Thread: How to get camera angle
Post: How to get camera angle

I would like to know how to get camera angle. Player camera.
Marllun Pawn Scripting 3 1,904 2020-11-30, 02:05 PM
  Thread: Bem-vindos todos
Post: RE: Bem-vindos todos

Google tradutor é top+
Marllun Portuguese/Português 9 9,401 2019-04-22, 01:57 AM
  Thread: Bem-vindos!
Post: RE: Bem-vindos!

Gostei.
Marllun Portuguese/Português 35 25,805 2019-04-14, 08:33 PM

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