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Post Author Forum Replies Views Posted [asc]
  Thread: PAWN compiler on VSCode
Post: RE: PAWN compiler on VSCode

Install https://github.com/Southclaws/vscode-pawn for syntax highlighting. Use https://github.com/Southclaws/sampctl for a much better developer experience, including compiling your source code. With ...
Manyula Pawn Scripting 2 756 2021-04-22, 07:50 PM
  Thread: Trucking mission issue
Post: RE: Trucking mission issue

You need to define what „close“ means. 1. Find the closest x load points? Iterate over the load points, measure the player‘s distance to each one and sort them. Then pick the closest x load poin...
Manyula Pawn Scripting 3 1,555 2021-02-16, 11:23 AM
  Thread: bcrypt
Post: RE: bcrypt

I haven't really done anything with the bcrypt plugin, so for me that error is nothing to really go on. Mind sharing your code?
Manyula Pawn Scripting 10 4,204 2021-01-30, 10:53 PM
  Thread: bcrypt
Post: RE: bcrypt

The whole point of a hashing algorithm is to take an input, manipulate the data and output a unique representation of the original input (=hash) that cannot be reverted to its original input. If a use...
Manyula Pawn Scripting 10 4,204 2021-01-30, 07:19 PM
  Thread: Get away from those single file gamemodes
Post: RE: Get away from those single file gamemodes

Torque Wrote: (2021-01-14, 04:16 PM) -- It all compiles to one amx file. Makes no different whether it's singular or modular. That's down to the preference of the scripter. -- The amx has nothing t...
Manyula Questions and Suggestions 11 9,539 2021-01-15, 08:12 PM
  Thread: Get away from those single file gamemodes
Post: RE: Get away from those single file gamemodes

Livio Miranda Wrote: (2021-01-04, 05:32 PM) -- Do you guys have an example of a nice modular GM? Or at least some hints on how to do it, I'm a newbie here. -- Here's a guide on how I do it: https:/...
Manyula Questions and Suggestions 11 9,539 2021-01-04, 10:11 PM
  Thread: OCTOBER 2020 Frequently Asked Questions
Post: RE: OCTOBER 2020 Frequently Asked Questions

1. If you could choose any networking library other than RakNet - which one would it be and why? 2. Will sampctl/openctl be the (semi-)official package manager for open.mp? 3. What are open.mp's cur...
Manyula Questions and Suggestions 22 12,062 2020-10-15, 05:45 PM
  Thread: Population Sync
Post: RE: Population Sync

I always assumed the game's implementation couldn't be used because the server doesn't run an instance of the game. So, would those peds be any different from regular NPCs then? And while we're on the...
Manyula Questions and Suggestions 8 6,286 2020-09-15, 07:56 PM
  Thread: Population Sync
Post: RE: Population Sync

If I remember correctly, the main reason why we got recorded NPCs was because Kalcor didn't want to put ped sync into the hands of the clients, and since the server doesn't run an instance of the game...
Manyula Questions and Suggestions 8 6,286 2020-09-11, 10:43 AM
  Thread: open.mp Frequently Asked Questions (FAQ) | APRIL 2020
Post: RE: open.mp Frequently Asked Questions (FAQ) | APR...

So, it's been ~4 months since the last update. Anything new you guys can share?
Manyula Development Updates 25 20,647 2020-08-11, 09:30 AM
  Thread: Collisions & Texture Transparency
Post: Collisions & Texture Transparency

This is a two-part suggestion: Part 1: Control over player collisions SA:MP already gave us toggleable vehicle collisions. Why not have the same thing for player models? The collision detection s...
Manyula Questions and Suggestions 1 2,284 2020-05-11, 04:39 PM
  Thread: Basic shapes for gang zones
Post: RE: Basic shapes for gang zones

Even if this requires a custom gangzone implementation it would still, in essence, be the same kind of system with a few additional features, and most importantly, with no impact on the vanilla feel o...
Manyula Questions and Suggestions 2 2,553 2020-05-11, 04:16 PM
  Thread: Basic shapes for gang zones
Post: Basic shapes for gang zones

I'm sure this has already been suggested somewhere but I thought I'd give this a separate thread - allow us to create gang zones of all basic shapes, so rectangles, triangles, circles and polygons.
Manyula Questions and Suggestions 2 2,553 2020-05-04, 11:54 AM
  Thread: open.mp Frequently Asked Questions (FAQ) | APRIL 2020
Post: RE: open.mp Frequently Asked Questions (FAQ) | APR...

Media Wrote: (2020-04-26, 03:56 AM) -- We’d at least like our NPC functions to mirror that of FCNPC. This is definitely something we can look into for future releases. -- Music to my ears, I love i...
Manyula Development Updates 25 20,647 2020-04-26, 09:00 PM
  Thread: Control over damage & death
Post: RE: Control over damage & death

DTV Wrote: (2020-04-26, 08:44 PM) -- Maybe doing something similar to how zcmd has OnCommandProcessed (called when command is executed) and OnCommandRecieved (called when attempt to use command is de...
Manyula Questions and Suggestions 4 3,795 2020-04-26, 08:57 PM
  Thread: Control over damage & death
Post: RE: Control over damage & death

The thing about weapon-config is that it relies on SKY which is a memory-hacking plugin. I think adding this natively is the better way to go.
Manyula Questions and Suggestions 4 3,795 2020-04-26, 07:41 PM
  Thread: Control over damage & death
Post: Control over damage & death

OnPlayerTakeDamage is currently called after a player has already taken the damage. This makes it impossible to make a custom damage system. 1. OnPlayerGiveDamage does the same thing. This callback...
Manyula Questions and Suggestions 4 3,795 2020-04-26, 05:26 PM
  Thread: Your thoughts on SAMP 0.3.DL compatibility
Post: RE: Your thoughts on SAMP 0.3.DL compatibility

First of all, thanks for your response, I really appreciate having a civil discussion on this. Twixxer Wrote: (2020-04-22, 04:05 PM) -- Honestly, SA-MP would be nothing like MTA even if downloads ...
Manyula Development Updates 46 42,117 2020-04-22, 04:42 PM
  Thread: Your thoughts on SAMP 0.3.DL compatibility
Post: RE: Your thoughts on SAMP 0.3.DL compatibility

Freeze Wrote: (2020-04-22, 10:41 AM) -- And many are also waiting for the opportunity to add new cars, weapons and animations. Whether they are from the GTA environment, it is the server's discretio...
Manyula Development Updates 46 42,117 2020-04-22, 03:33 PM
  Thread: TESTING/DEBUGGING in open.mp
Post: RE: TESTING/DEBUGGING in open.mp

Definitely looking forward to getting my hands on that mock library. Should speed up testing quite a bit.
Manyula Development Updates 7 8,068 2020-04-16, 08:32 AM
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