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Post Author Forum Replies Views Posted [asc]
  Thread: CGEN_MEMORY problem
Post: RE: CGEN_MEMORY problem

You define that before you include YSI. Don't touch the YSI library itself. Also, might wanna consider using visual studio code or something similar.
Kwarde Pawn Scripting 2 274 2021-07-11, 07:08 AM
  Thread: Compile GM with VSCODE on Linux
Post: RE: Compile GM with VSCODE on Linux

Double posting here, but I started using pawncc on my Linux distro again (last time it wouldn't work, no idea why (multilib was on)). This is what I'm using: Code: -- { // See https://go.microso...
Kwarde Support 21 1,982 2021-07-10, 09:47 AM
  Thread: SCM()
Post: RE: SCM()

Awide Wrote: (2021-06-27, 09:46 AM) -- jokes on you all haters i use SCM to split long messages  *grabs popcorn* -- Code: -- hook function SendClientMessage(playerid, color, const message[]) {...
Kwarde Programming 4 570 2021-07-09, 09:32 PM
  Thread: HELP! How to Get Status If The Vehicle go Flipped while destroyed?
Post: RE: HELP! How to Get Status If The Vehicle go Flip...

https://sampwiki.blast.hk/wiki/GetVehicleRotation https://sampwiki.blast.hk/wiki/GetVehicleHealth
Kwarde Pawn Scripting 4 348 2021-07-08, 03:02 PM
  Thread: How to decrease SetPlayerWantedLevel every 5 seconds?
Post: RE: How to decrease SetPlayerWantedLevel every 5 s...

If you pay some attention to that post again: Quote: -- Alternatively, if you're using YSI you can use y_timers: -- 1) "if" you're using YSI 2) you "can" use y_timers Not forcing at all :-). Merely ...
Kwarde Pawn Scripting 6 498 2021-07-05, 08:28 AM
  Thread: How to decrease SetPlayerWantedLevel every 5 seconds?
Post: RE: How to decrease SetPlayerWantedLevel every 5 s...

Alternatively, if you're using YSI you can use y_timers: Code: -- //Somewhere in your script (after including y_timers ofc) ptask DescreaseWantedLevel[5000](playerid) { //Your piece of co...
Kwarde Pawn Scripting 6 498 2021-07-04, 06:55 PM
  Thread: help with mysql plugin error
Post: RE: help with mysql plugin error

What Pinch said. Quote: -- cache_delete: invalid cache id '0' -- Invalid cache occurs when the cache doesn't exist. This can be because a wrong cache id was used (which is so in your case, because...
Kwarde Pawn Scripting 2 293 2021-07-03, 05:45 AM
  Thread: (5) warning 213: tag mismatch
Post: RE: (5) warning 213: tag mismatch

Quote: -- 2,"Killer 2 : kill 500 players", 30.000, 500, 15 -- Integer, string(array), float, integer, integer Quote: -- AchID, AchName[64], AchScore, AchNeeded, AchVar -- Integer, string(...
Kwarde Pawn Scripting 1 296 2021-07-03, 05:43 AM
  Thread: Detect Holding Key
Post: RE: Detect Holding Key

https://open.mp/en/docs/scripting/callbacks/OnPlayerKeyStateChange Look for "Detecting holding a key"
Kwarde Pawn Scripting 5 499 2021-06-23, 11:24 AM
  Thread: Gamemode is not detected
Post: RE: Gamemode is not detected

Radical Wrote: (2021-06-22, 08:28 AM) -- Add this to your script. Code: -- main() { } -- -- That would cause a "invalid entry point" runtime error. "File or function not found" is exactly what...
Kwarde Pawn Scripting 2 340 2021-06-22, 11:53 AM
  Thread: Help with safe box system
Post: RE: Help with safe box system

JR_Junior Wrote: (2021-06-19, 11:52 PM) -- I finally found the solution! -- You should share the solution so that if anyone faces the same thing one day they won't have to re-ask.
Kwarde Pawn Scripting 8 842 2021-06-20, 08:57 PM
  Thread: Compile GM with VSCODE on Linux
Post: RE: Compile GM with VSCODE on Linux

For starters, I believe you have to escape the semicolon and bracket.
Kwarde Support 21 1,982 2021-06-20, 10:57 AM
  Thread: Help with safe box system
Post: RE: Help with safe box system

Quote: -- I would like to be able to create a safe box anywhere and automatically have the door positioned correctly. Does anyone know the correct calculation for this? -- I think the easiest way ...
Kwarde Pawn Scripting 8 842 2021-06-17, 09:48 PM
  Thread: How to save player stats in mysql?
Post: RE: How to save player stats in mysql?

You'll need a MySQL plugin to do that. https://github.com/pBlueG/SA-MP-MySQL/ - That repository comes with a wiki with all it's functions, consult it if you have any questions about the functions. ...
Kwarde Pawn Scripting 3 474 2021-06-16, 11:26 PM
  Thread: Gate System
Post: RE: Gate System

Do some debugging. Either print to the console (or a file) or (which I find easier when being in-game) to the client. Print out things such as what loop you're in/value of variable i, which statement...
Kwarde Pawn Scripting 1 318 2021-06-16, 11:22 AM
  Thread: static const help
Post: RE: static const help

Yes, you can. local static: When using 'static' on a lower level (like you did) it's value will be remembered. Code: -- myCode() { for (new i; i < 10; i++) { static x; x++; ...
Kwarde Pawn Scripting 3 372 2021-06-15, 11:36 PM
  Thread: Algemene Discussies
Post: RE: Algemene Discussies

Jstylezzz Wrote: (2021-04-01, 12:59 PM) -- 2019 alweer, wat gaat de tijd hard. Like als je deze thread leest in 2021 B-) -- Hell yes! Ik bedoel, hel ja!
Kwarde Dutch/Nederlands 38 26,845 2021-06-14, 12:04 PM
  Thread: Set Objects To Virtual World
Post: RE: Set Objects To Virtual World

CreateDynamicObject(): Code: -- (modelid, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = STREAMER_OBJECT_SD, Float:dr...
Kwarde Pawn Scripting 1 381 2021-05-29, 12:29 PM
  Thread: Streamer
Post: RE: Streamer

SeeK Space Wrote: (2021-05-25, 09:31 PM) -- Average of 40 ~ 60 players, and I have at least 30 objects created by CreateObject, this also happens with CreateDynamic3DTextLabel (I don't have any globa...
Kwarde Pawn Scripting 5 973 2021-05-27, 01:38 PM
  Thread: Streamer
Post: RE: Streamer

Quote: -- I also realized that this happens when there is an average of online players on the server. -- An average of how what? These objects, are they all global? How many objects are streamed pe...
Kwarde Pawn Scripting 5 973 2021-05-25, 06:56 PM
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