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Pages (16): 1 2 3 4 5 … 16 Next »
 
Search Results
Post [desc] Author Forum Replies Views Posted
  Thread: Coding Pawn: From Useless to Y_Less.
Post: Coding Pawn: From Useless to Y_Less.

I was comissioned to write a detailed curriculum for a complete beginner to learn pawn with. This is a combination of links to existing tutorials and wholly new information. It is not a tutorial in it...
Y_Less Tutorials 18 18,801 2019-04-12, 12:45 PM
  Thread: git.io/open.mp
Post: git.io/open.mp

https://git.io/open.mp This is the direct (nice) link to our github organisation, on which most development will be hosted. There is one notable absence for now - the actual mod. However, all gra...
Y_Less Development Updates 19 22,374 2019-04-18, 02:39 AM
  Thread: How to help
Post: How to help

Right now there is a lot happening - I'm being absolutely flooded with messages, and I appreciate all of them! Thank you for all the support. It is taking me a while to sort through them though, so ...
Y_Less General Discussions 52 95,262 2019-04-14, 12:54 AM
  Thread: Kalcor removing many functions from SA:MP
Post: Kalcor removing many functions from SA:MP

https://i.imgur.com/nDe1lF7.png https://forum.sa-mp.com/showpost.php?p=4119088&postcount=331 Quote: -- I'm removing CreateMenu and associated functions from 0.3.9 and future versions because it...
Y_Less Pawn Scripting 6 8,881 2019-10-30, 04:53 PM
  Thread: Modeller wanted
Post: Modeller wanted

We need a modeller for something; just one thing specifically to begin with. It isn't even a complex model TBH, we just don't have a modeller on the team right now. Further down the line we'll wan...
Y_Less Development Updates 8 10,559 2019-05-24, 02:33 PM
  Thread: My Statement
Post: My Statement

Time for my side I believe. You are all partially right, but not in the ways you may think. I am not trying to split the community, I am not trying to start a rival to SA:MP, and one important side ...
Y_Less General Discussions 119 106,097 2019-04-13, 04:01 PM
  Thread: 3d iterator array
Post: RE: 3d iterator array

1. Don't use functions with "Internal" in their name - they are internal to the library. 2. I've never tested with 3d arrays, pawn doesn't really do 3d arrays and I'd be amazed if it worked at all....
Y_Less Pawn Scripting 1 495 2021-05-18, 12:05 PM
  Thread: 64-bit Support
Post: RE: 64-bit Support

This has been addressed before, but I can't remember where. The major problem with a 64-bit server is that the client is 32-bit because the game is 32-bit. This means all the networking needs to be ...
Y_Less Questions and Suggestions 8 8,516 2019-05-21, 12:07 PM
  Thread: Ability to connect an NPC to a defined player ID
Post: RE: Ability to connect an NPC to a defined player ...

I thought NPCs were already allocated from MAX_PLAYERS down.
Y_Less Questions and Suggestions 4 3,769 2020-04-18, 11:23 AM
  Thread: Actor weapon
Post: RE: Actor weapon

You forgot the angle, unfortunately what you've found is the offset for one very specific angle. However, since you've found the offset for one angle, converting to others isn't too hard if you know ...
Y_Less Pawn Scripting 11 3,032 2021-03-07, 04:28 PM
  Thread: Actor weapon
Post: RE: Actor weapon

I gave you the information already - trigonometry. You should have done it in school, but you can look it up anyway.
Y_Less Pawn Scripting 11 3,032 2021-03-10, 02:06 AM
  Thread: Add color gradient textdraws
Post: RE: Add color gradient textdraws

y_text
Y_Less Questions and Suggestions 4 1,869 2021-03-18, 12:49 AM
  Thread: Add days to current time
Post: RE: Add days to current time

Don't use formatted dates ever. Just save your data using unix timestamps. They make everything with time way way easier.
Y_Less Pawn Scripting 2 44 2022-03-25, 02:34 PM
  Thread: add, subtract
Post: RE: add, subtract

This is just `+`, `-`, etc. You don't need an include for maths.
Y_Less Pawn Scripting 2 39 2021-11-17, 09:00 PM
  Thread: And how did you find out about Open.MP
Post: RE: And how did you find out about Open.MP

kristo Wrote: (2019-04-17, 05:12 PM) -- asked for burgershot forum admin, was made an open.mp dev instead https://s.starladder.com/uploads/team_logo/8/0/7/f/meta_tag_63e8f1fd5960c13b1eabac00c9b418...
Y_Less Chat 31 23,441 2019-04-17, 05:37 PM
  Thread: And how did you find out about Open.MP
Post: RE: And how did you find out about Open.MP

Created it :p
Y_Less Chat 31 23,441 2019-04-17, 01:55 PM
  Thread: angle according to camera position
Post: RE: angle according to camera position

A vector isn't an angle. Look up vectors and the maths to convert them to angles.
Y_Less Pawn Scripting 2 2,099 2020-09-28, 11:28 AM
  Thread: Anti-Bot (Anti-Multiple-Connections)
Post: RE: Anti-Bot (Anti-Multiple-Connections)

Also, from before the version included with the server: https://github.com/pawn-lang/YSI-Includes/blob/5.x/YSI_Server/y_flooding.md
Y_Less Filterscripts 13 13,316 2019-05-27, 12:11 PM
  Thread: A Proper Way to Store Passwords
Post: RE: A Proper Way to Store Passwords

[email protected] Wrote: (2019-04-30, 07:05 PM) -- Quote: -- If any website emails your password back in plain text, then he is surely storing your password as such -- Not really. You can't know that...
Y_Less Tutorials 11 12,577 2019-05-01, 09:46 AM
  Thread: A Proper Way to Store Passwords
Post: RE: A Proper Way to Store Passwords

And it means you need to crack every password separately. Without a salt two identical passwords would hash to the same thing.
Y_Less Tutorials 11 12,577 2019-05-02, 09:44 AM
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