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Pages (4): « Previous 1 2 3 4 Next »
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Post Author Forum Replies Views Posted [asc]
  Thread: How to check alt-tabbing using onplayerupdate?
Post: RE: How to check alt-tabbing using onplayerupdate?

https://github.com/emmet-jones/New-SA-MP-callbacks
Freaksken Pawn Scripting 5 2,496 2020-12-11, 06:19 PM
  Thread: Hide Audio Stream Message?
Post: RE: Hide Audio Stream Message?

No, it's not sent by the server. The client displays this message upon receiving a request from the server to play this audio stream.
Freaksken Pawn Scripting 5 2,531 2020-11-29, 04:55 PM
  Thread: Random letters and numbers
Post: RE: Random letters and numbers

PHP Code: -- printf("Random capital letter: %s",  'A' + random('Z'-'A' + 1)); printf("Random digit: %d", random(10)); --
Freaksken Pawn Scripting 4 2,451 2020-11-25, 11:20 PM
  Thread: Procedural Terrain Generator
Post: RE: Procedural Terrain Generator

Holy shit, this is awesome!
Freaksken Videos and Screenshots 3 2,547 2020-11-23, 11:51 AM
  Thread: How can i embed color in Textdraw?
Post: RE: How can i embed color in Textdraw?

Pretty sure someone made a library once that enabled RGB textdraw text colours. Can't find it anymore unfortunately.
Freaksken General Discussions 3 2,057 2020-11-15, 03:04 PM
  Thread: Kalcor has "confirmed" he's not developing SA:MP anymore
Post: RE: Kalcor has "confirmed" he's not developing SA:...

Pinch Wrote: (2020-11-08, 09:48 AM) -- Torque Wrote: (2020-11-08, 12:06 AM) -- I don't know why you guys are bitching. I started playing SAMP in 2011 and had many years of great fun and met some ama...
Freaksken General Discussions 41 45,389 2020-11-08, 05:41 PM
  Thread: Kyosaur's Plugin Development Guide
Post: RE: Kyosaur's Plugin Development Guide

Nice, thanks for doing this.
Freaksken Tutorials 1 2,006 2020-11-04, 01:27 AM
  Thread: Help with DM
Post: RE: Help with DM

Top of script: Code: -- // Array with the order of the weapons you want new weapons[] = {WEAPON_SHOTGUN, WEAPON_SNIPER, WEAPON_SAWEDOFF}; // Array with the amount of kills for each player new...
Freaksken Pawn Scripting 4 2,641 2020-10-29, 01:41 PM
  Thread: doubt textures
Post: RE: doubt textures

Posts like this receive a warning because the forum acts as a documentation for other users with the same problem.
Freaksken Pawn Scripting 1 1,251 2020-10-28, 01:11 PM
  Thread: Forum SAMP and SAMP Wiki Closed?
Post: RE: Forum SAMP and SAMP Wiki Closed?

Flofey Wrote: (2020-10-27, 07:53 PM) -- Kye fuck this nigga he fucked up everything -- I've given you a warning for this post. We don't condone this behaviour.
Freaksken Chat 28 29,024 2020-10-28, 01:07 PM
  Thread: How to make an explosion with 0 damage
Post: RE: How to make an explosion with 0 damage

Type 13 does no damage: https://wiki.open.mp/docs/translations/th/scripting/resources/explosionlist
Freaksken Pawn Scripting 3 2,228 2020-10-20, 02:21 PM
  Thread: ~SAMP LUFTSCHLACHT REBORN~
Post: RE: ~SAMP LUFTSCHLACHT REBORN~

Holy shit, this looks really good!
Freaksken Videos and Screenshots 4 2,826 2020-10-12, 11:59 AM
  Thread: Resident Evil Roleplay in the making
Post: RE: Resident Evil Roleplay in the making

Great start!
Freaksken Videos and Screenshots 6 4,182 2020-10-03, 09:09 PM
  Thread: Dynamic Polygon Street Names
Post: RE: Dynamic Polygon Street Names

Y_Less Wrote: (2020-09-23, 11:53 AM) -- but I don't know the most efficient way to organise those spatially, and I doubt anyone here does unfortunately. -- Quadtrees?
Freaksken Pawn Scripting 9 6,127 2020-09-28, 12:10 PM
  Thread: Basic shapes for gang zones
Post: RE: Basic shapes for gang zones

This is not supported by the base game, so that would mean creating our own ganzone-like implementation. Since we want to remain close to the original game, this feature does not fit those principles.
Freaksken Questions and Suggestions 2 2,553 2020-05-08, 01:20 AM
  Thread: Per-world entity pools and processing
Post: RE: Per-world entity pools and processing

What about servers using virtual worlds for minigames aside from the main gamemode, in which each minigame is linked to a specific virtual world? A minigame can have more than 1000 objects, thus more ...
Freaksken Questions and Suggestions 5 4,254 2020-04-29, 04:59 PM
  Thread: Ability to connect an NPC to a defined player ID
Post: RE: Ability to connect an NPC to a defined player ...

Y_Less Wrote: (2020-04-18, 11:23 AM) -- I thought NPCs were already allocated from MAX_PLAYERS down. -- That's an FCNPC feature.
Freaksken Questions and Suggestions 4 3,769 2020-04-18, 06:06 PM
  Thread: [MAP] SpaceShip Interior
Post: RE: [MAP] SpaceShip Interior

Really cool!
Freaksken Videos and Screenshots 1 2,150 2020-03-01, 08:32 PM
  Thread: [MAP-GIVEAWAY] GTA V Online Penthouse Style into SAMP - FIRST ONE EVER RELEASED?
Post: RE: [MAP-GIVEAWAY] GTA V Online Penthouse Style in...

Look great!
Freaksken Videos and Screenshots 1 2,477 2019-11-12, 07:20 PM
  Thread: Kalcor has "confirmed" he's not developing SA:MP anymore
Post: RE: Kalcor has "confirmed" he's not developing SA:...

BitchLasagna Wrote: (2019-10-24, 12:38 PM) -- The guy is overly lazy and I don't think he really cares about SA: MP anymore, there is no investment on his part and probably no idea what he could do i...
Freaksken General Discussions 41 45,389 2019-10-24, 08:43 PM
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