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Pages (5): 1 2 3 4 5 Next »
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Post Author Forum Replies Views Posted [asc]
  Thread: SCM()
Post: RE: SCM()

Don't tell anyone... https://cdn.discordapp.com/attachments/231799104731217931/854334074482458624/unknown.png
BigETI Chat 3 547 2021-06-29, 04:21 PM
  Thread: SCM()
Post: RE: SCM()

jokes on you all haters i use SendClientMessage to split long messages *grabs popcorn*
BigETI Programming 4 570 2021-06-29, 04:17 PM
  Thread: Banned on discord server
Post: RE: Banned on discord server

You have been unbanned.
BigETI Chat 8 4,530 2020-12-28, 12:58 AM
  Thread: Master servers 0.3.7 not work more?
Post: RE: Master servers 0.3.7 not work more?

Endpoints http://lists.sa-mp.com/0.3.7/internet and http://lists.sa-mp.com/0.3.7/hosted are working. However the "internet" server list is just a mirror of the "hosted" server list.
BigETI Chat 1 1,467 2020-12-27, 10:10 AM
  Thread: Banned on discord server
Post: RE: Banned on discord server

You were banned for posting unsolicited ads.
BigETI Chat 8 4,530 2020-11-22, 02:36 PM
  Thread: Pawno freezes upon compile
Post: RE: Pawno freezes upon compile

Miki Wrote: (2020-11-13, 08:13 AM) -- I replaced the includes from samp package with the ones i downloaded and it fixed it i get no more warnings. Is the problem fixed or just hidden? -- That fixes...
BigETI Pawn Scripting 6 3,307 2020-11-13, 01:30 PM
  Thread: Pawno freezes upon compile
Post: RE: Pawno freezes upon compile

No, const correct your code. https://github.com/pawn-lang/compiler/wiki/Const-Correctness
BigETI Pawn Scripting 6 3,307 2020-11-12, 11:10 AM
  Thread: samp-cctv | Create CCTV with one line! Monitor everything.
Post: RE: samp-cctv | Create CCTV with one line! Monitor...

> sampctl p install Mergevos/samp-cctv therefore https://github.com/Mergevos/samp-cctv
BigETI Libraries 4 3,202 2020-11-06, 03:58 AM
  Thread: Misc Aviation Tools and Auto-Pilot for SA-MP!
Post: RE: Misc Aviation Tools and Auto-Pilot for SA-MP!

Interesting stream and release. Now make a game. :)
BigETI Libraries 4 3,600 2020-09-26, 01:31 PM
  Thread: Dynamic Polygon Street Names
Post: RE: Dynamic Polygon Street Names

You can have a network, where each node represents an intersection or point on a curve. Node connections would define roads. To find out what road you are , you just find out the nearest line segment ...
BigETI Pawn Scripting 9 6,127 2020-09-26, 01:30 PM
  Thread: Per-world entity pools and processing
Post: RE: Per-world entity pools and processing

You can still implement your own containers where code already exists for them and manage how entities are streamed to players where code exists for them as well. open.mp will allow to do that once it...
BigETI Questions and Suggestions 5 4,254 2020-04-30, 10:40 AM
  Thread: Per-world entity pools and processing
Post: RE: Per-world entity pools and processing

I kinda disagree with arbitrary limits on entities. open.mp manages to split the concepts of how a client deals with entities and what the server actually contains. Right now the client that can be us...
BigETI Questions and Suggestions 5 4,254 2020-04-29, 04:54 PM
  Thread: More than 1000 player slots
Post: RE: More than 1000 player slots

Are you okay with 1001 slots?
BigETI Questions and Suggestions 1 2,219 2020-04-21, 10:29 PM
  Thread: SA:MP Discord Rich Presence plugin
Post: RE: SA:MP Discord Rich Presence plugin

Wait until GitHub is up again.
BigETI Releases 15 20,519 2020-04-21, 03:49 PM
  Thread: Having problems with SHA1 storing and loading password
Post: RE: Having problems with SHA1 storing and loading ...

You have three options: 1. Tell your customer to migrate to a safer users system 2. Tell your customer to fuck off 3. (not recommended at all) Actually read the documentation of `password_verify` t...
BigETI Programming 5 5,107 2020-04-18, 10:25 PM
  Thread: Kalcor removing many functions from SA:MP
Post: RE: Kalcor removing many functions from SA:MP

Y_less' code is bad, delete everything!
BigETI Pawn Scripting 6 8,881 2019-11-10, 12:10 AM
  Thread: fatal error 111
Post: RE: fatal error 111

Your error is coming from y_hooks: Code: -- Use `#include ` -- but you did include Code: -- #include -- and did Code: -- //#include -- which is just a comment. You should remove both li...
BigETI Pawn Scripting 6 6,727 2019-11-07, 09:59 AM
  Thread: fatal error 111
Post: RE: fatal error 111

Adding the code as a comment doesn't count.
BigETI Pawn Scripting 6 6,727 2019-11-07, 09:48 AM
  Thread: Turfs (formerly gangzones) module
Post: RE: Turfs (formerly gangzones) module

Uses inf pool ++rep
BigETI Development Updates 13 14,164 2019-10-19, 08:19 PM
  Thread: San Andreas Multiplayer server announcer
Post: San Andreas Multiplayer server announcer

San Andreas Multiplayer server announcer Description This software is a drop-in replacement for the existing "announce" executables shipped with the San Andreas Multiplayer server packages. Som...
BigETI Releases 0 3,082 2019-09-02, 12:14 PM
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