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Post Author Forum Replies Views Posted [asc]
  Thread: Turfs (formerly gangzones) module
Post: RE: Turfs (formerly gangzones) module

lovely, can't wait to see more!!!!!!
Caledonite Development Updates 13 14,164 2019-10-20, 04:46 PM
  Thread: Adjusted skins list for open.mp
Post: Adjusted skins list for open.mp

Hi! I thought it was a little bit absurd that SA-MP doesn't contain some skins that are present in the gta3.img files and most of "special" skins have only one and same movement animation, so I tho...
Caledonite Questions and Suggestions 1 2,532 2019-08-05, 05:30 PM
  Thread: Estonian/Eesti keel
Post: RE: Estonian/Eesti keel

Miskit toimub ka v? :D
Caledonite Other 20 16,864 2019-08-05, 02:34 PM
  Thread: SA:MP specific objects
Post: RE: SA:MP specific objects

I think all we need is objects from cutscenes and more custom objects / objects that are merged with big branch that could use separation. Not a hard task. Only thing is appointing collision to them. ...
Caledonite Questions and Suggestions 6 6,223 2019-07-14, 10:29 PM
  Thread: Attach players to objects/vehicles
Post: Attach players to objects/vehicles

Hi. I'm suggesting the ability to attach players/peds to the vehicles, which means they can't like fall off and are basically "stuck" to the vehicle. For the objects, there could be such thing like...
Caledonite Questions and Suggestions 0 1,493 2019-05-22, 04:02 PM
  Thread: Animation manipulating?
Post: Animation manipulating?

Hi. Since I've always wondered how would the hand holding exactly work in GTA SA, as seen on this picture: http://i.imgur.com/qIBOjCb.jpg (curse the Google!) This also includes how it is possi...
Caledonite Questions and Suggestions 1 2,616 2019-05-21, 03:08 PM
  Thread: Weapon data editing
Post: Weapon data editing

Hi. As far as I'm aware, a lot people have been wishing for years to have ability to shoot guns with cop animation wise and gang shooting animations. This is working only, if weapon.dat has been edit...
Caledonite Questions and Suggestions 5 5,710 2019-05-21, 03:03 PM
  Thread: Ability to set vehicle freeze at certain rotation position & set vehicle fire state.
Post: Ability to set vehicle freeze at certain rotation ...

There could be ability to freeze the vehicle at certain rotation position, for example when it's flipped (180 degrees). Hereby it would be nice, if it was possible to make it not catch the fire at all...
Caledonite Questions and Suggestions 2 3,074 2019-05-13, 04:18 PM
  Thread: CULL zone, AUZO zone, water zone and ENEX markers manipulating?
Post: RE: CULL zone, AUZO zone, water zone and ENEX mark...

Simon Wrote: (2019-05-09, 01:24 PM) -- I support this, even if it's a minor request some part of the map are unusable. I suggested it with the following video back when 0.3.7 was in RC stage. htt...
Caledonite Questions and Suggestions 6 6,220 2019-05-09, 07:50 PM
  Thread: Estonian/Eesti keel
Post: RE: Estonian/Eesti keel

jou jou jou kes veel elus siin? mis siin toimub ka kõigil
Caledonite Other 20 16,864 2019-05-08, 08:07 PM
  Thread: Drive-by from driver seat
Post: RE: Drive-by from driver seat

JustMichael Wrote: (2019-05-08, 04:31 PM) -- What do you mean? You can aim out the window and shoot, which is driveby. If you mean free aim, that is not classed as driveby and is possible, someth...
Caledonite Questions and Suggestions 3 3,751 2019-05-08, 05:21 PM
  Thread: CULL zone, AUZO zone, water zone and ENEX markers manipulating?
Post: CULL zone, AUZO zone, water zone and ENEX markers ...

Self-explanatory thread. I'm wondering if it would be actually possible to add, delete and edit CULL zones, same for ENEX markers (add and edit/adjust ENEX mainly), water and AUZO zones? For tho...
Caledonite Questions and Suggestions 6 6,220 2019-05-08, 02:39 PM
  Thread: Cars, Weapons and others.
Post: RE: Cars, Weapons and others.

Regardless of planning, there should be also ability to add more animations as well.
Caledonite Questions and Suggestions 3 4,210 2019-05-08, 02:37 PM
  Thread: Ability to set any walk, run and stance style of ped/skin.
Post: Ability to set any walk, run and stance style of p...

As I have been playing SA-MP for loooong time, I always wondered if you could set the default running, walking and stance style. I was quite disappointed, when I found it is NOT possible to set it via...
Caledonite Questions and Suggestions 1 2,306 2019-05-08, 02:33 PM
  Thread: Drive-by from driver seat
Post: Drive-by from driver seat

In the SA-MP, it has never been possible to do drive-by from driver seat, only possible via CLEO mods. Maybe a new function for this as well? Should be toggled off by default, possible to be enable...
Caledonite Questions and Suggestions 3 3,751 2019-05-08, 02:29 PM
  Thread: Estonian/Eesti keel
Post: RE: Estonian/Eesti keel

joujou
Caledonite Other 20 16,864 2019-04-20, 01:18 PM
  Thread: Estonian/Eesti keel
Post: RE: Estonian/Eesti keel

tere õhtust
Caledonite Other 20 16,864 2019-04-14, 01:58 PM
  Thread: Welcome to San Andreas players & users
Post: RE: Welcome to San Andreas players & users

tere!
Caledonite General Discussions 19 13,422 2019-04-12, 08:39 PM

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