|
[Suggestion] Collisions & Texture Transparency - Printable Version +- Burgershot (https://www.burgershot.gg) +-- Forum: open.mp (https://www.burgershot.gg/forumdisplay.php?fid=40) +--- Forum: Questions and Suggestions (https://www.burgershot.gg/forumdisplay.php?fid=42) +--- Thread: [Suggestion] Collisions & Texture Transparency (/showthread.php?tid=1085) |
Collisions & Texture Transparency - Manyula - 2020-05-11 This is a two-part suggestion: Part 1: Control over player collisions SA:MP already gave us toggleable vehicle collisions. Why not have the same thing for player models? The collision detection should include... 1. player-to-player collisions (Avoid collisions between multiple players), and 2. bullet-to-player collisions (Allow bullets to traverse through a player) Part 2: Texture transparency Think of this as the visual component to collisions. You could make a vehicle or player model semi-transparent as an indicator for turned off collisions or for the entity's inability to interact with other players. RE: Collisions & Texture Transparency - Pinch - 2020-05-17 I'd smash. +. |