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ayuda con a_sampdb - Printable Version

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+---- Thread: ayuda con a_sampdb (/showthread.php?tid=1870)



ayuda con a_sampdb - Nikolay_Staggs - 2021-04-13

Hola amigos estoy haciendo una GameMode desde 0 y estoy haciendo el registro con a_sampdb pero no me guarda los datos solo se crean las Table en la carpeta les paso lo que dise en la carpeta
SQLite format 3   @                                                               -â
  ž ž                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                `tableUSERSUSERSCREATE TABLE `USERS` (`NAME`,`PASS`,`EXP`,`LEVEL_ADMIN`,`SCORE`,`DINERO`)
les paso el GameMode


///_______________________________///

#include <a_samp>
#include <zcmd>
#include <sscanf2>

#define DIALOGO_REGISTRO          (1)
#define DIALOG_INGRESO            (2)
#define DIALOG_REGISTRO_FINALIZADO (3)

#define MAX_PASSWORD_INVALIDA 3

#define BLANCO                                        "{FFFFFF}"

/*ret_memcpy
strtok*/

main()
{
print("\n----------------------------------");
print("  Death Match\n");
print("----------------------------------\n");
}

//_____Enum______//
enum DATA_PLAYER
{
    GAME_IDENTIFICADO,
    GAME_REGISTRADO,
GAME_EXP,
GAME_ADMIN_LEVEL,
GAME_SCORE,
GAME_MONEY,
GAME_PASS[60]
}
new PLAYER_INFO[MAX_PLAYERS][DATA_PLAYER];
//_________News__________//
new GAME_PASSWORD_INCORRECTA[MAX_PLAYERS];
new DB:Database;

new Float:Spawn_Player[][4] =
{
    {1751.1097,-2106.4529,13.5469,183.1979}, // El-Corona - Outside random house
    {2652.6418,-1989.9175,13.9988,182.7107}, // Random house in willowfield - near playa de seville and stadium
    {2489.5225,-1957.9258,13.5881,2.3440}, // Hotel in willowfield - near cluckin bell
    {2689.5203,-1695.9354,10.0517,39.5312}, // Outside stadium - lots of cars
    {2770.5393,-1628.3069,12.1775,4.9637}, // South in east beach - north of stadium - carparks nearby
    {2807.9282,-1176.8883,25.3805,173.6018}, // North in east beach - near apartments
    {2552.5417,-958.0850,82.6345,280.2542}, // Random house north of Las Colinas
    {2232.1309,-1159.5679,25.8906,103.2939}, // Jefferson motel
    {2388.1003,-1279.8933,25.1291,94.3321}, // House south of pig pen
    {2481.1885,-1536.7186,24.1467,273.4944}, // East LS - near clucking bell and car wash
    {2495.0720,-1687.5278,13.5150,359.6696}, // Outside CJ's house - lots of cars nearby
    {2306.8252,-1675.4340,13.9221,2.6271}, // House in ganton - lots of cars nearby
    {2191.8403,-1455.8251,25.5391,267.9925}, // House in south jefferson - lots of cars nearby
    {1830.1359,-1092.1849,23.8656,94.0113}, // Mulholland intersection carpark
    {2015.3630,-1717.2535,13.5547,93.3655}, // Idlewood house
    {1654.7091,-1656.8516,22.5156,177.9729}, // Right next to PD
    {1219.0851,-1812.8058,16.5938,190.0045}, // Conference Center
    {1508.6849,-1059.0846,25.0625,1.8058}, // Across the street of BANK - lots of cars in intersection carpark
    {1421.0819,-885.3383,50.6531,3.6516}, // Outside house in vinewood
    {1133.8237,-1272.1558,13.5469,192.4113}, // Near hospital
    {1235.2196,-1608.6111,13.5469,181.2655}, // Backalley west of mainstreet
    {590.4648,-1252.2269,18.2116,25.0473}, // Outside "BAnk of San Andreas"
    {842.5260,-1007.7679,28.4185,213.9953}, // North of Graveyard
    {911.9332,-1232.6490,16.9766,5.2999}, // LS Film Studio
    {477.6021,-1496.6207,20.4345,266.9252}, // Rodeo Place
    {255.4621,-1366.3256,53.1094,312.0852}, // Outside propery in richman
    {281.5446,-1261.4562,73.9319,305.0017}, // Another richman property
    {790.1918,-839.8533,60.6328,191.9514}, // Mulholland house
    {1299.1859,-801.4249,84.1406,269.5274}, // Maddoggs
    {1240.3170,-2036.6886,59.9575,276.4659}, // Verdant Bluffs
    {2215.5181,-2627.8174,13.5469,273.7786}, // Ocean docks 1
    {2509.4346,-2637.6543,13.6453,358.3565}, // Ocean Docks spawn 2
    {1435.8024,2662.3647,11.3926,1.1650}, //  Northern train station
    {1457.4762,2773.4868,10.8203,272.2754}, //  Northern golf club
    {1739.6390,2803.0569,14.2735,285.3929}, //  Northern housing estate 1
    {1870.3096,2785.2471,14.2734,42.3102}, //  Northern housing estate 2
    {1959.7142,2754.6863,10.8203,181.4731}, //  Northern house 1
    {2314.2556,2759.4504,10.8203,93.2711}, //  Northern industrial estate 1
    {2216.5674,2715.0334,10.8130,267.6540}, //  Northern industrial estate 2
    {2101.4192,2678.7874,10.8130,92.0607}, //  Northern near railway line
    {1951.1090,2660.3877,10.8203,180.8461}, //  Northern house 2
    {1666.6949,2604.9861,10.8203,179.8495}, //  Northern house 3
    {2808.3367,2421.5107,11.0625,136.2060}, //  Northern shopping centre
    {2633.3203,2349.7061,10.6719,178.7175}, //  V-Rock
    {2606.6348,2161.7490,10.8203,88.7508}, //  South V-Rock
    {2616.5286,2100.6226,10.8158,177.7834}, //  North Ammunation 1
    {2491.8816,2397.9370,10.8203,266.6003}, //  North carpark 1
    {2531.7891,2530.3223,21.8750,91.6686}, //  North carpark 2
    {2340.6677,2530.4324,10.8203,177.8630}, //  North Pizza Stack
    {2097.6855,2491.3313,14.8390,181.8117}, //  Emerald Isle
    {1893.1000,2423.2412,11.1782,269.4385}, //  Souvenir shop
    {1698.9330,2241.8320,10.8203,357.8584}, //  Northern casino
    {1479.4559,2249.0769,11.0234,306.3790}, //  Baseball stadium 1
    {1298.1548,2083.4016,10.8127,256.7034}, //  Baseball stadium 2
    {1117.8785,2304.1514,10.8203,81.5490}, //  North carparks
    {1108.9878,1705.8639,10.8203,0.6785}, //  Dirtring racing 1
    {1423.9780,1034.4188,10.8203,90.9590}, //  Sumo
    {1537.4377,752.0641,11.0234,271.6893}, //  Church
    {1917.9590,702.6984,11.1328,359.2682}, //  Southern housing estate
    {2089.4785,658.0414,11.2707,357.3572}, //  Southern house 1
    {2489.8286,928.3251,10.8280,67.2245}, //  Wedding chapel
    {2697.4717,856.4916,9.8360,267.0983}, //  Southern construction site
    {2845.6104,1288.1444,11.3906,3.6506}, //  Southern train station
    {2437.9370,1293.1442,10.8203,86.3830}, //  Wedding chapel (near Pyramid)
    {2299.5430,1451.4177,10.8203,269.1287}, //  Carpark (near Pyramid)
    {2214.3008,2041.9165,10.8203,268.7626}, //  Central parking lot
    {2005.9174,2152.0835,10.8203,270.1372}, //  Central motel
    {2222.1042,1837.4220,10.8203,88.6461}, //  Clowns Pocket
    {2025.6753,1916.4363,12.3382,272.5852}, //  The Visage
    {2087.9902,1516.5336,10.8203,48.9300}, //  Royal Casino
    {2172.1624,1398.7496,11.0625,91.3783}, //  Auto Bahn
    {2139.1841,987.7975,10.8203,0.2315}, //  Come-a-lot
    {1860.9672,1030.2910,10.8203,271.6988}, //  Behind 4 Dragons
    {1673.2345,1316.1067,10.8203,177.7294}, //  Airport carpark
    {1412.6187,2000.0596,14.7396,271.3568}, //  South baseball stadium houses
    {-2723.4639,-314.8138,7.1839,43.5562},  // golf course spawn
    {-2694.5344,64.5550,4.3359,95.0190},  // in front of a house
    {-2458.2000,134.5419,35.1719,303.9446},  // hotel
    {-2796.6589,219.5733,7.1875,88.8288},  // house
    {-2706.5261,397.7129,4.3672,179.8611},  // park
    {-2866.7683,691.9363,23.4989,286.3060},  // house
    {-2764.9543,785.6434,52.7813,357.6817},  // donut shop
    {-2660.9402,883.2115,79.7738,357.4440},  // house
    {-2861.0796,1047.7109,33.6068,188.2750}, //  parking lot
    {-2629.2009,1383.1367,7.1833,179.7006},  // parking lot at the bridge
    {-2079.6802,1430.0189,7.1016,177.6486},  // pier
    {-1660.2294,1382.6698,9.8047,136.2952}, //  pier 69
    {-1674.1964,430.3246,7.1797,226.1357},  // gas station]
    {-1954.9982,141.8080,27.1747,277.7342},  // train station
    {-1956.1447,287.1091,35.4688,90.4465},  // car shop
    {-1888.1117,615.7245,35.1719,128.4498},  // random
    {-1922.5566,886.8939,35.3359,272.1293},  // random
    {-1983.3458,1117.0645,53.1243,271.2390},  // church
    {-2417.6458,970.1491,45.2969,269.3676},  // gas station
    {-2108.0171,902.8030,76.5792,5.7139},  // house
    {-2097.5664,658.0771,52.3672,270.4487},  // random
    {-2263.6650,393.7423,34.7708,136.4152},  // random
    {-2287.5027,149.1875,35.3125,266.3989},  // baseball parking lot
    {-2039.3571,-97.7205,35.1641,7.4744},  // driving school
    {-1867.5022,-141.9203,11.8984,22.4499},  // factory
    {-1537.8992,116.0441,17.3226,120.8537},  // docks ship
    {-1708.4763,7.0187,3.5489,319.3260},  // docks hangar
    {-1427.0858,-288.9430,14.1484,137.0812},  // airport
    {-2173.0654,-392.7444,35.3359,237.0159},  // stadium
    {-2320.5286,-180.3870,35.3135,179.6980},  // burger shot
    {-2930.0049,487.2518,4.9141,3.8258}  // harbor
};

public OnGameModeInit()
{
SetGameModeText("Blank Script");
UsePlayerPedAnims();

for(new x = 0; x < 312; x++)
{
if(x != 74) AddPlayerClass(x, 0.0, 0.0, 0.0, 0.0, -1, -1, -1, -1, -1, -1);
}

//loaddb();
return 1;
}

/*stock loaddb()
{
Database = db_open("DM_FREEROAM/User_DM.db");

db_query(Database,"CREATE TABLE IF NOT EXISTS `USERS` (`NAME`,`PASS`,`EXP`,`LEVEL_ADMIN`,`SCORE`,`DINERO`)");
return 1;
}*/

public OnGameModeExit()
{
    db_close(Database);
return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
    SetPlayerPos(playerid, 545.2801, -1746.7690, 19.5009);
    SetPlayerCameraPos(playerid, 547.5287, -1750.2517, 19.6819);
    SetPlayerCameraLookAt(playerid, 545.2801, -1746.7690, 19.5009);
    SetPlayerFacingAngle(playerid, 32.0000);
return 1;
}

public OnPlayerConnect(playerid)
{
    GAME_PASSWORD_INCORRECTA[playerid] = 0;
   
    new string[250], DB_Query[450], DBResult:Result, field[50];
   
    format(DB_Query, sizeof(DB_Query), "SELECT * FROM `USERS` WHERE `NAME` = '%s' COLLATE NOCASE", NAME_USER(playerid));
    if(db_num_rows(Result))
    {
format(string, sizeof(string), "{CCCCCC}- Bienvenido %s.\n- Escribe tu contraseña para identificarte", NAME_USER(playerid));
  ShowPlayerDialog(playerid, DIALOG_INGRESO, DIALOG_STYLE_PASSWORD, ""#BLANCO"Ingreso", string, "Ingresar", "Salir");
        Result = db_query(Database, DB_Query);
    db_get_field_assoc(Result, "PASS", field, sizeof(field));
    format(PLAYER_INFO[playerid][GAME_PASS], 60, "%s", field);
    }
    else
    {
  format(string, sizeof(string), "{CCCCCC}- Bienvenido %s.\n- Escribe una contraseña para Registrarte", NAME_USER(playerid));
  ShowPlayerDialog(playerid, DIALOGO_REGISTRO, DIALOG_STYLE_PASSWORD, ""#BLANCO"Registrar", string, "Ok", "Salir");
    }
    db_free_result(Result);
return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    GuardarDatos(playerid);
return 1;
}

public OnPlayerSpawn(playerid)
{
if(PLAYER_INFO[playerid][GAME_REGISTRADO] == 1 && PLAYER_INFO[playerid][GAME_IDENTIFICADO] == 1)
{
new randplay = random(sizeof(Spawn_Player));
    SetPlayerPos(playerid, Spawn_Player[randplay][0], Spawn_Player[randplay][1], Spawn_Player[randplay][2] + (1.0));
  }
return 1;
}

public OnPlayerRequestSpawn(playerid)
{
if ((!PLAYER_INFO[playerid][GAME_REGISTRADO]) || (!PLAYER_INFO[playerid][GAME_IDENTIFICADO]))
{
SendClientMessage(playerid, -1, "{CCCCCC}[Cuentas]: No puedes spawnear hasta no \"Registrarte\" y \"Ingresar\"");
    }
return 1;
}

public OnPlayerText(playerid, text[])
{
    if((!PLAYER_INFO[playerid][GAME_REGISTRADO]) || (!PLAYER_INFO[playerid][GAME_IDENTIFICADO]))
    {
  SendClientMessage(playerid, -1, "{CCCCCC}[Cuentas]: No puedes hablar hasta no \"Registrarte\" y \"Ingresar\"");
  return 0;
    }
return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
PLAYER_INFO[killerid][GAME_EXP]++;
PLAYER_INFO[playerid][GAME_SCORE]++;
PLAYER_INFO[playerid][GAME_EXP] --;
return 1;
}

public OnVehicleSpawn(vehicleid)
{
return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}

public OnRconCommand(cmd[])
{
return 1;
}

public OnObjectMoved(objectid)
{
return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}

public OnPlayerExitedMenu(playerid)
{
return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}

public OnPlayerUpdate(playerid)
{
return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    new string[250];
    if(dialogid == DIALOGO_REGISTRO)
    {
new DB_Query[450];
        if(!response) return Kick(playerid);
        {
            if(strlen(inputtext) <= 4)
            {
                format(string, sizeof(string) ,"{CCCCCC}- Por favor %s.\n- Tu contraseña debe tener mas de 4 a 16 digitos.", NAME_USER(playerid));
                ShowPlayerDialog(playerid, DIALOGO_REGISTRO, DIALOG_STYLE_INPUT, "Registro", string, "Registrar", "Salir");
                PlayerPlaySound(playerid, 1085, 0.0, 0.0, 0.0);
                return 1;
            }
               
            format(DB_Query, sizeof(DB_Query), "INSERT INTO `USERS` (`NAME`, `PASS`, `EXP`, `LEVEL_ADMIN`, `SCORE`, `DINERO`) VALUES('%s','%s','%s', '%d', '%d', '%d', '%d')",

            NAME_USER(playerid),
            inputtext,
            PLAYER_INFO[playerid][GAME_EXP],
            PLAYER_INFO[playerid][GAME_ADMIN_LEVEL],
            PLAYER_INFO[playerid][GAME_SCORE],
            PLAYER_INFO[playerid][GAME_MONEY]);
            GuardarDatos(playerid);

            SetPlayerScore(playerid, PLAYER_INFO[playerid][GAME_SCORE]);
            GivePlayerMoney(playerid, PLAYER_INFO[playerid][GAME_MONEY]);
           
            PLAYER_INFO[playerid][GAME_IDENTIFICADO] = 1;
            PLAYER_INFO[playerid][GAME_REGISTRADO] = 1;
           
            format(string, sizeof (string), "{CCCCCC}- Fuiste registrado en nuestra base de datos %s.\n- Tu contraseña es: %s", NAME_USER(playerid), inputtext);
            ShowPlayerDialog(playerid, DIALOG_REGISTRO_FINALIZADO, DIALOG_STYLE_MSGBOX, "Registro terminado", string, "Aceptar", "");
        }
    }
    else if(dialogid == DIALOG_INGRESO)
    {
new DB_Query[450], DBResult: Result;
        if(!response) return Kick(playerid);
        {
            if(strlen(inputtext) == 0)
            {
                format(string, sizeof(string) ,"{CCCCCC}- Por favor %s.\n- No introduciste ningun digito, escribelo nuevamente", NAME_USER(playerid));
                ShowPlayerDialog(playerid, DIALOG_INGRESO, DIALOG_STYLE_INPUT, "Ingreso", string, "Ingresar", "Salir");
                PlayerPlaySound(playerid, 1085, 0.0, 0.0, 0.0);
                return 1;
            }
           
            if(!strcmp(inputtext, PLAYER_INFO[playerid][GAME_PASS]))
            {
                format(DB_Query, sizeof(DB_Query), "SELECT * FROM `USERS` WHERE `NAME` = '%q' COLLATE NOCASE", NAME_USER(playerid));
                Result = db_query(Database, DB_Query);
                if(db_num_rows(Result))
                {
                    PLAYER_INFO[playerid][GAME_EXP] = db_get_field_assoc_int(Result, "EXP");
                    PLAYER_INFO[playerid][GAME_ADMIN_LEVEL] = db_get_field_assoc_int(Result, "LEVEL_ADMIN");
                    PLAYER_INFO[playerid][GAME_SCORE] = db_get_field_assoc_int(Result, "SCORE");
                    PLAYER_INFO[playerid][GAME_MONEY] = db_get_field_assoc_int(Result, "DINERO");
                }
                else
                {
                    GAME_PASSWORD_INCORRECTA[playerid]++;
                    format(string, sizeof(string), "{CCCCCC}- Por favor %s.\n- Ingresa una contraseña correcta", NAME_USER(playerid));
                    ShowPlayerDialog(playerid, DIALOG_INGRESO, DIALOG_STYLE_PASSWORD, "{6F0000}Error", string, "Ok", "Salir");

                    if(GAME_PASSWORD_INCORRECTA[playerid] == MAX_PASSWORD_INVALIDA)
                    {
                        format(string,sizeof(string),"{6F0000}[Cuentas]: %s fue expulsado (Max intentos de ingresar(Contraseña invalida))", NAME_USER(playerid));
                        SendClientMessageToAll(-1, string);
                        SendClientMessage(playerid, -1, "** Haz puesto varias contraseñas incorrectas has sido kickeado del servidor por seguridad.");
                        Kick(playerid);
                        PlayerPlaySound(playerid, 1085, 0.0, 0.0, 0.0);
                    }
    }
            }
        }
    }
    return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}

//__________Comandos_Usar______________//
CMD:duda(playerid, params[])
{
new str[50], mensaje[128];
if(sscanf(params, "s[128]", mensaje)) return SendClientMessage(playerid, -1, "USA [/duda] [tu duda]");
if(PLAYER_INFO[playerid][GAME_ADMIN_LEVEL]) format(str, sizeof(str), "{A300A0}Admin [%s] {FFFFFF}[%s]", NAME_USER(playerid), mensaje);
else format(str, sizeof(str), "Duda [%s %d] [%s]", NAME_USER(playerid), playerid, mensaje);
SendClientMessageToAll(0x008D6EFF, str);
return 1;
}

//________Comandos_Admin_________//
CMD:dameadmin(playerid, params[])
{
if(IsPlayerAdmin(playerid))
{
PLAYER_INFO[playerid][GAME_ADMIN_LEVEL] = 1;
SendClientMessage(playerid, -1, "Ok");
GuardarDatos(playerid);
}
else
{
        SendClientMessage(playerid, -1, "No eres admin rcon");
}
return 1;
}
//_____Info_____//
stock NAME_USER(playerid)
{
new User_Name[MAX_PLAYER_NAME];
GetPlayerName(playerid, User_Name,  sizeof(User_Name));
return User_Name;
}

stock GuardarDatos(playerid)
{
new DB_Query[450];
format(DB_Query, sizeof(DB_Query), "UPDATE `USERS` SET `EXP` = '%d', `LEVEL_ADMIN` = '%d', `SCORE` = '%d', `DINERO` = '%d' WHERE `NAME` = '%q' COLLATE NOCASE",
PLAYER_INFO[playerid][GAME_EXP],
PLAYER_INFO[playerid][GAME_ADMIN_LEVEL],
PLAYER_INFO[playerid][GAME_SCORE],
PLAYER_INFO[playerid][GAME_MONEY],
NAME_USER(playerid));
db_query(Database, DB_Query);
return 1;
}

//______Nuevos_Public________//


RE: ayuda con a_sampdb - Chessy - 2021-04-27

Te falta esto abajo del insert into
db_query(Database, DB_Query);


RE: ayuda con a_sampdb - Nikolay_Staggs - 2021-04-30

lol muchisimas gracias