ayuda con a_sampdb - Printable Version +- Burgershot (https://www.burgershot.gg) +-- Forum: Other languages (https://www.burgershot.gg/forumdisplay.php?fid=23) +--- Forum: Spanish/Español (https://www.burgershot.gg/forumdisplay.php?fid=24) +---- Forum: Programación (https://www.burgershot.gg/forumdisplay.php?fid=51) +---- Thread: ayuda con a_sampdb (/showthread.php?tid=1870) |
ayuda con a_sampdb - Nikolay_Staggs - 2021-04-13 Hola amigos estoy haciendo una GameMode desde 0 y estoy haciendo el registro con a_sampdb pero no me guarda los datos solo se crean las Table en la carpeta les paso lo que dise en la carpeta SQLite format 3 @ -â ž ž `tableUSERSUSERSCREATE TABLE `USERS` (`NAME`,`PASS`,`EXP`,`LEVEL_ADMIN`,`SCORE`,`DINERO`) les paso el GameMode ///_______________________________/// #include <a_samp> #include <zcmd> #include <sscanf2> #define DIALOGO_REGISTRO (1) #define DIALOG_INGRESO (2) #define DIALOG_REGISTRO_FINALIZADO (3) #define MAX_PASSWORD_INVALIDA 3 #define BLANCO "{FFFFFF}" /*ret_memcpy strtok*/ main() { print("\n----------------------------------"); print(" Death Match\n"); print("----------------------------------\n"); } //_____Enum______// enum DATA_PLAYER { GAME_IDENTIFICADO, GAME_REGISTRADO, GAME_EXP, GAME_ADMIN_LEVEL, GAME_SCORE, GAME_MONEY, GAME_PASS[60] } new PLAYER_INFO[MAX_PLAYERS][DATA_PLAYER]; //_________News__________// new GAME_PASSWORD_INCORRECTA[MAX_PLAYERS]; new DB:Database; new Float:Spawn_Player[][4] = { {1751.1097,-2106.4529,13.5469,183.1979}, // El-Corona - Outside random house {2652.6418,-1989.9175,13.9988,182.7107}, // Random house in willowfield - near playa de seville and stadium {2489.5225,-1957.9258,13.5881,2.3440}, // Hotel in willowfield - near cluckin bell {2689.5203,-1695.9354,10.0517,39.5312}, // Outside stadium - lots of cars {2770.5393,-1628.3069,12.1775,4.9637}, // South in east beach - north of stadium - carparks nearby {2807.9282,-1176.8883,25.3805,173.6018}, // North in east beach - near apartments {2552.5417,-958.0850,82.6345,280.2542}, // Random house north of Las Colinas {2232.1309,-1159.5679,25.8906,103.2939}, // Jefferson motel {2388.1003,-1279.8933,25.1291,94.3321}, // House south of pig pen {2481.1885,-1536.7186,24.1467,273.4944}, // East LS - near clucking bell and car wash {2495.0720,-1687.5278,13.5150,359.6696}, // Outside CJ's house - lots of cars nearby {2306.8252,-1675.4340,13.9221,2.6271}, // House in ganton - lots of cars nearby {2191.8403,-1455.8251,25.5391,267.9925}, // House in south jefferson - lots of cars nearby {1830.1359,-1092.1849,23.8656,94.0113}, // Mulholland intersection carpark {2015.3630,-1717.2535,13.5547,93.3655}, // Idlewood house {1654.7091,-1656.8516,22.5156,177.9729}, // Right next to PD {1219.0851,-1812.8058,16.5938,190.0045}, // Conference Center {1508.6849,-1059.0846,25.0625,1.8058}, // Across the street of BANK - lots of cars in intersection carpark {1421.0819,-885.3383,50.6531,3.6516}, // Outside house in vinewood {1133.8237,-1272.1558,13.5469,192.4113}, // Near hospital {1235.2196,-1608.6111,13.5469,181.2655}, // Backalley west of mainstreet {590.4648,-1252.2269,18.2116,25.0473}, // Outside "BAnk of San Andreas" {842.5260,-1007.7679,28.4185,213.9953}, // North of Graveyard {911.9332,-1232.6490,16.9766,5.2999}, // LS Film Studio {477.6021,-1496.6207,20.4345,266.9252}, // Rodeo Place {255.4621,-1366.3256,53.1094,312.0852}, // Outside propery in richman {281.5446,-1261.4562,73.9319,305.0017}, // Another richman property {790.1918,-839.8533,60.6328,191.9514}, // Mulholland house {1299.1859,-801.4249,84.1406,269.5274}, // Maddoggs {1240.3170,-2036.6886,59.9575,276.4659}, // Verdant Bluffs {2215.5181,-2627.8174,13.5469,273.7786}, // Ocean docks 1 {2509.4346,-2637.6543,13.6453,358.3565}, // Ocean Docks spawn 2 {1435.8024,2662.3647,11.3926,1.1650}, // Northern train station {1457.4762,2773.4868,10.8203,272.2754}, // Northern golf club {1739.6390,2803.0569,14.2735,285.3929}, // Northern housing estate 1 {1870.3096,2785.2471,14.2734,42.3102}, // Northern housing estate 2 {1959.7142,2754.6863,10.8203,181.4731}, // Northern house 1 {2314.2556,2759.4504,10.8203,93.2711}, // Northern industrial estate 1 {2216.5674,2715.0334,10.8130,267.6540}, // Northern industrial estate 2 {2101.4192,2678.7874,10.8130,92.0607}, // Northern near railway line {1951.1090,2660.3877,10.8203,180.8461}, // Northern house 2 {1666.6949,2604.9861,10.8203,179.8495}, // Northern house 3 {2808.3367,2421.5107,11.0625,136.2060}, // Northern shopping centre {2633.3203,2349.7061,10.6719,178.7175}, // V-Rock {2606.6348,2161.7490,10.8203,88.7508}, // South V-Rock {2616.5286,2100.6226,10.8158,177.7834}, // North Ammunation 1 {2491.8816,2397.9370,10.8203,266.6003}, // North carpark 1 {2531.7891,2530.3223,21.8750,91.6686}, // North carpark 2 {2340.6677,2530.4324,10.8203,177.8630}, // North Pizza Stack {2097.6855,2491.3313,14.8390,181.8117}, // Emerald Isle {1893.1000,2423.2412,11.1782,269.4385}, // Souvenir shop {1698.9330,2241.8320,10.8203,357.8584}, // Northern casino {1479.4559,2249.0769,11.0234,306.3790}, // Baseball stadium 1 {1298.1548,2083.4016,10.8127,256.7034}, // Baseball stadium 2 {1117.8785,2304.1514,10.8203,81.5490}, // North carparks {1108.9878,1705.8639,10.8203,0.6785}, // Dirtring racing 1 {1423.9780,1034.4188,10.8203,90.9590}, // Sumo {1537.4377,752.0641,11.0234,271.6893}, // Church {1917.9590,702.6984,11.1328,359.2682}, // Southern housing estate {2089.4785,658.0414,11.2707,357.3572}, // Southern house 1 {2489.8286,928.3251,10.8280,67.2245}, // Wedding chapel {2697.4717,856.4916,9.8360,267.0983}, // Southern construction site {2845.6104,1288.1444,11.3906,3.6506}, // Southern train station {2437.9370,1293.1442,10.8203,86.3830}, // Wedding chapel (near Pyramid) {2299.5430,1451.4177,10.8203,269.1287}, // Carpark (near Pyramid) {2214.3008,2041.9165,10.8203,268.7626}, // Central parking lot {2005.9174,2152.0835,10.8203,270.1372}, // Central motel {2222.1042,1837.4220,10.8203,88.6461}, // Clowns Pocket {2025.6753,1916.4363,12.3382,272.5852}, // The Visage {2087.9902,1516.5336,10.8203,48.9300}, // Royal Casino {2172.1624,1398.7496,11.0625,91.3783}, // Auto Bahn {2139.1841,987.7975,10.8203,0.2315}, // Come-a-lot {1860.9672,1030.2910,10.8203,271.6988}, // Behind 4 Dragons {1673.2345,1316.1067,10.8203,177.7294}, // Airport carpark {1412.6187,2000.0596,14.7396,271.3568}, // South baseball stadium houses {-2723.4639,-314.8138,7.1839,43.5562}, // golf course spawn {-2694.5344,64.5550,4.3359,95.0190}, // in front of a house {-2458.2000,134.5419,35.1719,303.9446}, // hotel {-2796.6589,219.5733,7.1875,88.8288}, // house {-2706.5261,397.7129,4.3672,179.8611}, // park {-2866.7683,691.9363,23.4989,286.3060}, // house {-2764.9543,785.6434,52.7813,357.6817}, // donut shop {-2660.9402,883.2115,79.7738,357.4440}, // house {-2861.0796,1047.7109,33.6068,188.2750}, // parking lot {-2629.2009,1383.1367,7.1833,179.7006}, // parking lot at the bridge {-2079.6802,1430.0189,7.1016,177.6486}, // pier {-1660.2294,1382.6698,9.8047,136.2952}, // pier 69 {-1674.1964,430.3246,7.1797,226.1357}, // gas station] {-1954.9982,141.8080,27.1747,277.7342}, // train station {-1956.1447,287.1091,35.4688,90.4465}, // car shop {-1888.1117,615.7245,35.1719,128.4498}, // random {-1922.5566,886.8939,35.3359,272.1293}, // random {-1983.3458,1117.0645,53.1243,271.2390}, // church {-2417.6458,970.1491,45.2969,269.3676}, // gas station {-2108.0171,902.8030,76.5792,5.7139}, // house {-2097.5664,658.0771,52.3672,270.4487}, // random {-2263.6650,393.7423,34.7708,136.4152}, // random {-2287.5027,149.1875,35.3125,266.3989}, // baseball parking lot {-2039.3571,-97.7205,35.1641,7.4744}, // driving school {-1867.5022,-141.9203,11.8984,22.4499}, // factory {-1537.8992,116.0441,17.3226,120.8537}, // docks ship {-1708.4763,7.0187,3.5489,319.3260}, // docks hangar {-1427.0858,-288.9430,14.1484,137.0812}, // airport {-2173.0654,-392.7444,35.3359,237.0159}, // stadium {-2320.5286,-180.3870,35.3135,179.6980}, // burger shot {-2930.0049,487.2518,4.9141,3.8258} // harbor }; public OnGameModeInit() { SetGameModeText("Blank Script"); UsePlayerPedAnims(); for(new x = 0; x < 312; x++) { if(x != 74) AddPlayerClass(x, 0.0, 0.0, 0.0, 0.0, -1, -1, -1, -1, -1, -1); } //loaddb(); return 1; } /*stock loaddb() { Database = db_open("DM_FREEROAM/User_DM.db"); db_query(Database,"CREATE TABLE IF NOT EXISTS `USERS` (`NAME`,`PASS`,`EXP`,`LEVEL_ADMIN`,`SCORE`,`DINERO`)"); return 1; }*/ public OnGameModeExit() { db_close(Database); return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerPos(playerid, 545.2801, -1746.7690, 19.5009); SetPlayerCameraPos(playerid, 547.5287, -1750.2517, 19.6819); SetPlayerCameraLookAt(playerid, 545.2801, -1746.7690, 19.5009); SetPlayerFacingAngle(playerid, 32.0000); return 1; } public OnPlayerConnect(playerid) { GAME_PASSWORD_INCORRECTA[playerid] = 0; new string[250], DB_Query[450], DBResult:Result, field[50]; format(DB_Query, sizeof(DB_Query), "SELECT * FROM `USERS` WHERE `NAME` = '%s' COLLATE NOCASE", NAME_USER(playerid)); if(db_num_rows(Result)) { format(string, sizeof(string), "{CCCCCC}- Bienvenido %s.\n- Escribe tu contraseña para identificarte", NAME_USER(playerid)); ShowPlayerDialog(playerid, DIALOG_INGRESO, DIALOG_STYLE_PASSWORD, ""#BLANCO"Ingreso", string, "Ingresar", "Salir"); Result = db_query(Database, DB_Query); db_get_field_assoc(Result, "PASS", field, sizeof(field)); format(PLAYER_INFO[playerid][GAME_PASS], 60, "%s", field); } else { format(string, sizeof(string), "{CCCCCC}- Bienvenido %s.\n- Escribe una contraseña para Registrarte", NAME_USER(playerid)); ShowPlayerDialog(playerid, DIALOGO_REGISTRO, DIALOG_STYLE_PASSWORD, ""#BLANCO"Registrar", string, "Ok", "Salir"); } db_free_result(Result); return 1; } public OnPlayerDisconnect(playerid, reason) { GuardarDatos(playerid); return 1; } public OnPlayerSpawn(playerid) { if(PLAYER_INFO[playerid][GAME_REGISTRADO] == 1 && PLAYER_INFO[playerid][GAME_IDENTIFICADO] == 1) { new randplay = random(sizeof(Spawn_Player)); SetPlayerPos(playerid, Spawn_Player[randplay][0], Spawn_Player[randplay][1], Spawn_Player[randplay][2] + (1.0)); } return 1; } public OnPlayerRequestSpawn(playerid) { if ((!PLAYER_INFO[playerid][GAME_REGISTRADO]) || (!PLAYER_INFO[playerid][GAME_IDENTIFICADO])) { SendClientMessage(playerid, -1, "{CCCCCC}[Cuentas]: No puedes spawnear hasta no \"Registrarte\" y \"Ingresar\""); } return 1; } public OnPlayerText(playerid, text[]) { if((!PLAYER_INFO[playerid][GAME_REGISTRADO]) || (!PLAYER_INFO[playerid][GAME_IDENTIFICADO])) { SendClientMessage(playerid, -1, "{CCCCCC}[Cuentas]: No puedes hablar hasta no \"Registrarte\" y \"Ingresar\""); return 0; } return 1; } public OnPlayerDeath(playerid, killerid, reason) { PLAYER_INFO[killerid][GAME_EXP]++; PLAYER_INFO[playerid][GAME_SCORE]++; PLAYER_INFO[playerid][GAME_EXP] --; return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { return 1; } public OnVehicleMod(playerid, vehicleid, componentid) { return 1; } public OnVehiclePaintjob(playerid, vehicleid, paintjobid) { return 1; } public OnVehicleRespray(playerid, vehicleid, color1, color2) { return 1; } public OnPlayerSelectedMenuRow(playerid, row) { return 1; } public OnPlayerExitedMenu(playerid) { return 1; } public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) { return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { return 1; } public OnRconLoginAttempt(ip[], password[], success) { return 1; } public OnPlayerUpdate(playerid) { return 1; } public OnPlayerStreamIn(playerid, forplayerid) { return 1; } public OnPlayerStreamOut(playerid, forplayerid) { return 1; } public OnVehicleStreamIn(vehicleid, forplayerid) { return 1; } public OnVehicleStreamOut(vehicleid, forplayerid) { return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { new string[250]; if(dialogid == DIALOGO_REGISTRO) { new DB_Query[450]; if(!response) return Kick(playerid); { if(strlen(inputtext) <= 4) { format(string, sizeof(string) ,"{CCCCCC}- Por favor %s.\n- Tu contraseña debe tener mas de 4 a 16 digitos.", NAME_USER(playerid)); ShowPlayerDialog(playerid, DIALOGO_REGISTRO, DIALOG_STYLE_INPUT, "Registro", string, "Registrar", "Salir"); PlayerPlaySound(playerid, 1085, 0.0, 0.0, 0.0); return 1; } format(DB_Query, sizeof(DB_Query), "INSERT INTO `USERS` (`NAME`, `PASS`, `EXP`, `LEVEL_ADMIN`, `SCORE`, `DINERO`) VALUES('%s','%s','%s', '%d', '%d', '%d', '%d')", NAME_USER(playerid), inputtext, PLAYER_INFO[playerid][GAME_EXP], PLAYER_INFO[playerid][GAME_ADMIN_LEVEL], PLAYER_INFO[playerid][GAME_SCORE], PLAYER_INFO[playerid][GAME_MONEY]); GuardarDatos(playerid); SetPlayerScore(playerid, PLAYER_INFO[playerid][GAME_SCORE]); GivePlayerMoney(playerid, PLAYER_INFO[playerid][GAME_MONEY]); PLAYER_INFO[playerid][GAME_IDENTIFICADO] = 1; PLAYER_INFO[playerid][GAME_REGISTRADO] = 1; format(string, sizeof (string), "{CCCCCC}- Fuiste registrado en nuestra base de datos %s.\n- Tu contraseña es: %s", NAME_USER(playerid), inputtext); ShowPlayerDialog(playerid, DIALOG_REGISTRO_FINALIZADO, DIALOG_STYLE_MSGBOX, "Registro terminado", string, "Aceptar", ""); } } else if(dialogid == DIALOG_INGRESO) { new DB_Query[450], DBResult: Result; if(!response) return Kick(playerid); { if(strlen(inputtext) == 0) { format(string, sizeof(string) ,"{CCCCCC}- Por favor %s.\n- No introduciste ningun digito, escribelo nuevamente", NAME_USER(playerid)); ShowPlayerDialog(playerid, DIALOG_INGRESO, DIALOG_STYLE_INPUT, "Ingreso", string, "Ingresar", "Salir"); PlayerPlaySound(playerid, 1085, 0.0, 0.0, 0.0); return 1; } if(!strcmp(inputtext, PLAYER_INFO[playerid][GAME_PASS])) { format(DB_Query, sizeof(DB_Query), "SELECT * FROM `USERS` WHERE `NAME` = '%q' COLLATE NOCASE", NAME_USER(playerid)); Result = db_query(Database, DB_Query); if(db_num_rows(Result)) { PLAYER_INFO[playerid][GAME_EXP] = db_get_field_assoc_int(Result, "EXP"); PLAYER_INFO[playerid][GAME_ADMIN_LEVEL] = db_get_field_assoc_int(Result, "LEVEL_ADMIN"); PLAYER_INFO[playerid][GAME_SCORE] = db_get_field_assoc_int(Result, "SCORE"); PLAYER_INFO[playerid][GAME_MONEY] = db_get_field_assoc_int(Result, "DINERO"); } else { GAME_PASSWORD_INCORRECTA[playerid]++; format(string, sizeof(string), "{CCCCCC}- Por favor %s.\n- Ingresa una contraseña correcta", NAME_USER(playerid)); ShowPlayerDialog(playerid, DIALOG_INGRESO, DIALOG_STYLE_PASSWORD, "{6F0000}Error", string, "Ok", "Salir"); if(GAME_PASSWORD_INCORRECTA[playerid] == MAX_PASSWORD_INVALIDA) { format(string,sizeof(string),"{6F0000}[Cuentas]: %s fue expulsado (Max intentos de ingresar(Contraseña invalida))", NAME_USER(playerid)); SendClientMessageToAll(-1, string); SendClientMessage(playerid, -1, "** Haz puesto varias contraseñas incorrectas has sido kickeado del servidor por seguridad."); Kick(playerid); PlayerPlaySound(playerid, 1085, 0.0, 0.0, 0.0); } } } } } return 1; } public OnPlayerClickPlayer(playerid, clickedplayerid, source) { return 1; } //__________Comandos_Usar______________// CMD:duda(playerid, params[]) { new str[50], mensaje[128]; if(sscanf(params, "s[128]", mensaje)) return SendClientMessage(playerid, -1, "USA [/duda] [tu duda]"); if(PLAYER_INFO[playerid][GAME_ADMIN_LEVEL]) format(str, sizeof(str), "{A300A0}Admin [%s] {FFFFFF}[%s]", NAME_USER(playerid), mensaje); else format(str, sizeof(str), "Duda [%s %d] [%s]", NAME_USER(playerid), playerid, mensaje); SendClientMessageToAll(0x008D6EFF, str); return 1; } //________Comandos_Admin_________// CMD:dameadmin(playerid, params[]) { if(IsPlayerAdmin(playerid)) { PLAYER_INFO[playerid][GAME_ADMIN_LEVEL] = 1; SendClientMessage(playerid, -1, "Ok"); GuardarDatos(playerid); } else { SendClientMessage(playerid, -1, "No eres admin rcon"); } return 1; } //_____Info_____// stock NAME_USER(playerid) { new User_Name[MAX_PLAYER_NAME]; GetPlayerName(playerid, User_Name, sizeof(User_Name)); return User_Name; } stock GuardarDatos(playerid) { new DB_Query[450]; format(DB_Query, sizeof(DB_Query), "UPDATE `USERS` SET `EXP` = '%d', `LEVEL_ADMIN` = '%d', `SCORE` = '%d', `DINERO` = '%d' WHERE `NAME` = '%q' COLLATE NOCASE", PLAYER_INFO[playerid][GAME_EXP], PLAYER_INFO[playerid][GAME_ADMIN_LEVEL], PLAYER_INFO[playerid][GAME_SCORE], PLAYER_INFO[playerid][GAME_MONEY], NAME_USER(playerid)); db_query(Database, DB_Query); return 1; } //______Nuevos_Public________// RE: ayuda con a_sampdb - Chessy - 2021-04-27 Te falta esto abajo del insert into db_query(Database, DB_Query); RE: ayuda con a_sampdb - Nikolay_Staggs - 2021-04-30 lol muchisimas gracias |